Scan in Snapchat or open in the browser on Snap’s site (camera required).
Tip: allow camera when Snap asks.
Innovation · Augmented reality
AR layers story onto real space—live performers stay human, the world around them grows. We treat it like lighting or sound: only when it deepens emotion.
Four pillars we use when we bring phones, tablets, or headsets into the room.
Beats and dialogue stay in physical space. AR props, portals, or text float where blocking already lives—so the story has geography.
Walls and furniture “continue” in the lens: a hallway, skyline, or memory. Great for small black-box venues with big ideas.
Optional second screens so families see what designers intended— or hybrid moments where only part of the house wears AR.
We capture flat video of AR-enhanced runs for portfolios and festivals—proof the tech was built with intention.
Sketch a scene in the room. Anchor virtual objects to tape marks. Test occlusion (what hides behind a real chair). Iterate with mentors so the effect reads from the house—not just on a laptop.
Age-appropriate tools, clear opt-in for anyone on camera, and no AR without a grounded rehearsal plan. If a device fails, the show still works—tech is additive, never the only plan.
Most youth theaters stop at flats and follow spots. You are pitching a program that understands performance + spatial computing—the same vocabulary as museums, brands, and next-gen media.